Skip to main content
https://www.highperformancecpmgate.com/rgeesizw1?key=a9d7b2ab045c91688419e8e18a006621

Steam Games With Crypto, NFTs Being Removed From the Platform

Steam is banning games that are built on blockchain technology or that allow the exchange of cryptocurrency and NFTs, establishing another hurdle for the world of blockchain games. Playable NFT video games are growing in popularity and a few have stuck out in the crowd, gaining considerable financial and commercial support. One company in particular, Mythical Games, announced a $75 million partnership in June, which will help it produce several NFT video games. One of its more popular titles, Blankos Block Party, is an open-world free-to-play game that is built on blockchain technology and uses vinyl figurine NFTs as playable characters. Players purchase new Blankos with cryptocurrency and can sell their collection on the marketplace for actual money.

NFTs or non-fungible tokens have previously garnered negative press. Much of the criticism stems from the environmental impact that NFTs can have, based on its Proof of Work crypto mining. What has attracted many people to NFTs despite this is the fact that there is proof of ownership tied to the NFT. Thus, unlike other virtual items, like many in-game skins or outfits, NFTs hold a particular value and can be collected or sold on an evolving marketplace, much like physical collectibles like trading cards. In spite of evidence that NFT video games are bad for the environment, many have chosen to get involved in the controversial new economy. Their efforts to do so in the video game market have now been hindered considerably by Steam.

Related: Blankos Block Party Uses NFTs But Not Bitcoin Mining

As revealed by the Age of Rust Twitter account (via NME), Steam has officially removed games on its platform that use blockchain technology or allow the exchange of cryptocurrencies or NFTs. The game’s developer explained that despite having been upfront with Steam regarding the fact that Age of Rust is a blockchain game, the title is still being removed, as the publisher has decided to do away with all such games on its platform. Steam recently made changes to its Rules and Guidelines, indicating that it will no longer sell any applications built on blockchain technology. According to the Age of Rust Twitter, “Steam’s point of view is that items have value and they don’t allow items that can have real-world value on their platform.”

This is a considerable setback for blockchain games or any developer looking to create titles incorporating NFTs or cryptocurrencies. Age of Rust’s developer is looking for alternative modes of publishing and will continue to look for a place in the market. However, it’s unclear what effect Steam’s decision will have on other blockchain games that were housed on its platform.

It’s certainly possible that these games will follow the path of big NFT games like Axie Infinity, which is distributed to players directly through its website. Steam does offer many tools to help cultivate developers and market products, so without that level of backing, it’s likely many blockchain games or games using NFTs and cryptocurrencies will struggle to find footing in the market.

Next: Can Blankos Block Party Convince People It's Not A Scam?

Source: Age of Rust/Twitter, NME



from ScreenRant - Feed https://ift.tt/3vePCZA https://ift.tt/3peUug2

Comments

Popular posts from this blog

How the world’s largest cannabis dispensary avoids social media restrictions

Planet 13 is the world’s largest cannabis dispensary. Located in Las Vegas, blocks off the Strip, the facility is the size of a small Walmart. By design, it’s hard to miss. Planet 13 is upending the dispensary model. It’s big, loud and visitors are encouraged to photograph everything. As part of the cannabis industry, Planet 13 is heavily restricted on the type of content it can publish on Instagram, Facebook and other social media platforms. It’s not allowed to post pictures of buds or vapes on some sites. It can’t talk about pricing or product selection on others.   View this post on Instagram   A post shared by Morgan Celeste SF Blogger (@bayareabeautyblogger) on Jan 25, 2020 at 7:54pm PST Instead, Planet 13 encourages its thousands of visitors to take photos and videos. Starting with the entrance, the facility is full of surprises tailored for the ‘gram. As a business, Planet 13’s social media content is heavily restricted a...

Uber co-founder Garrett Camp steps back from board director role

Uber co-founder Garrett Camp is relinquishing his role as a board director and switching to board observer — where he says he’ll focus on product strategy for the ride hailing giant. Camp made the announcement in a short Medium post in which he writes of his decade at Uber: “I’ve learned a lot, and realized that I’m most helpful when focused on product strategy & design, and this is where I’d like to focus going forward.” “I will continue to work with Dara [Khosrowshahi, Uber CEO] and the product and technology leadership teams to brainstorm new ideas, iterate on plans and designs, and continue to innovate at scale,” he adds. “We have a strong and diverse team in place, and I’m confident everyone will navigate well during these turbulent times.” The Canadian billionaire entrepreneur signs off by saying he’s looking forward to helping Uber “brainstorm the next big idea”. Camp hasn’t been short of ideas over his career in tech. He’s the co-founder of the web 2.0 recommendatio...

Billionaire clothing dynasty heiress launches Everybody & Everyone to make fashion sustainable

Veronica Chou’s family has made its fortune at the forefront of the fast fashion business through investments in companies like Michael Kors and Tommy Hilfiger . But now, the heiress to an estimated $2.1 billion fortune is launching her own company, Everybody & Everyone , to prove that the fashion industry can be both environmentally sustainable and profitable. There’s no argument about the negative impacts of the fashion industry on the environment. The textiles industry primarily uses non-renewable resources — on the order of 98 million tons per year. That includes the oil to make synthetic fibers, fertilizers to grow cotton, and toxic chemicals to dye, treat, and produce the textiles used to make clothes. The greenhouse gas footprint from textiles production was roughly 1.2 billion tons of CO2 equivalent in 2015 — more than all international flights and maritime shipments combined (and a lot of those maritime shipments and international flights were hauling clothes). The lit...